A Savage Gamez Strategy Game

“Drop the phone. Pick up the dice.”

★★★★★★★★★★ 4.8 / 5 from 14 player reviews

Eight asymmetric factions, a board you rebuild every game, and objectives nobody else can see. Conquest gets you there. Objectives win it.

2–4 PLAYERS 6 WITH EXPANSION 60-120 MIN AGES 14+
Craft & Conquer: Medieval game box
The Setting

Talmaara, and everyone who wants it

The old kingdoms wore themselves out. What was left of them broke into factions, leaderless, each one plundering the next to feed a war nobody remembered starting.

Then word came back from the western folds. There was land out past the edge of the maps. Good land. Empty land.

Eight factions are on the road there now, and you are one of them. Every one of them arrives with a claim on the ground you're standing on.

And what about you? Are you the one spoken of so long ago? Ah, but your story is not yet written. However, I'll be sure to tell the tales of your great deeds in the ages to come.
Eldric Loreweaver, the traveling bard Opening page of the rulebook
The Game

Gather. Craft. Conquer.

Eight asymmetric factions, hidden objectives, and a board you rebuild every game. Gather resources, craft an army, and take ground. And then discover that the player who conquers the most is usually not the one who wins.

GATHER RESOURCES
CRAFT YOUR ARMY
CONQUER KINGDOMS
MODULAR BOARD
32Miniatures
14Double-Sided Tiles
13Custom Dice
163Cards
300+Tokens & Coins
The Shop

Claim Your Copy

Shipped straight from our family workshop. Secure checkout by Stripe.

Metal Coins
Deluxe Upgrade

Metal Coins

60 metal coins that replace the cardboard ones.

$20
Wooden Dice
Deluxe Upgrade

Wooden Dice

13 wooden dice that replace the base game set.

$8
Secure CheckoutPayment by Stripe. Your card details never touch our server.
30-Day ReturnsIf a piece shows up broken or missing, send us a photo and we'll put a replacement in the mail. No receipt hunting, no shipping charge.
Family WorkshopPacked by the two of us.
How It Plays

How a Turn Unfolds

I
DRAW

One objective card, one action card. Three objectives and two actions in hand at most. Skipped on turn one.

II
GATHER

Lift each peasant off its settlement and take what that settlement yields. Coins come from every settlement you own or occupy, peasant or not.

III
CRAFT

Spend resources and coin on soldiers, settlements and ammo. A Tier 1 soldier costs you a peasant as well, and it's the same peasant that was working your land last turn, which is the squeeze the whole game runs on: every soldier you put in the field is a field you stop farming.

IV
CONQUER

Deploy beside your settlements, roll the movement die, strike. Attack and defense dice settle it; ties go to the defender, who may counter-attack. Claim any objective you finished this turn.

V
PLACE

Peasants go back out. You can never leave a settlement empty while holding one. That ends your turn, and sets next turn's harvest.

Steps III and IV are optional, and you may work them in any order. Finishing your last objective triggers the final round. It doesn't win. Whoever has the most objective points at the end wins.

Rules question mid-game? The Compendium settles table disputes in seconds. It's searchable and printable.

What's in the Box

Everything, Counted

All of it comes in the base box, counted off page three of the rulebook, so you can see exactly what turns up on your table before you decide to spend the money.

32 Miniatures

Warriors and Archers to start. They upgrade into Knights, Bolteers, Champions and a Catapult.

32 Peasants

The other half of your economy.

200 Resource Tokens
40 Settlement Tokens

Farms, Quarries and Villages.

60 Coins
75 Objective Cards

Your win condition, and nobody else can see it.

80 Action Cards
8 Faction Cards

Each one starts you with different stock and a different perk.

14 Game Tiles

Double sided, which is why no two boards start the same.

4 Player Tiles
13 Dice

Six attack, six defense, one movement.

24 Arrows
32 Bases
4 Cheat Sheets

The base game plays 2 to 4. The Extra Players Expansion takes it to 6.

Learn to Play

Getting Everyone to the First Turn

Players keep telling us the same thing: once you're playing it clicks, and the hard part is teaching it cold. So here is everything we have.

Questions that come up at the table

What is Opportsoldiery?

It is the opportunity a soldier takes during the course of battle to switch from a defensive stance to an offensive one, after a successful defensive dice roll that includes a Counter-Attack. Example: "He had the perfect…

Full entry in the Compendium
Game Tiles: What are the stars for?

Every game tile has a single star located somewhere on its surface. These stars are for future alternative play that is currently paused in development. There may be future plans for a PDF release of these rules. Needless to say,…

Full entry in the Compendium
Objective/Action Cards: Is there a limit to how many cards you can play on your turn?

No. There is no limit except for however many cards you currently have in your hand. Below are a few good (A)ctions Card and (O)bjective Card combinations: A:Kidnapped followed by O:Capture a Peasant A:Reinforcement followed by…

Full entry in the Compendium

Every ruling we've published →

From the Table

Real Games, Real Tables

Every one of these is from somebody who bought a copy and played it. Add yours.

★★★★★★★★★★5 / 5

My kids love it!

“My kids and I have enjoyed playing this game over Christmas break. They have so much fun setting up the different worlds we can play in, and counting out their resources and moving the soldiers around. Excellent game…”
CHRIS GOERINGVerified site review
★★★★★★★★★★4.8 / 5
“Love the quality and versatility of this game! The board setup, factions, and even settlement placements all changing every game, makes for a totally new scenario that…”
CALEB HOLYFIELDVerified site review
★★★★★★★★★★4.9 / 5
“One of the best new games! Well made, easy to play but very adaptive for strategy. Storage built-in works perfectly!”
NICOLE SWENSONVerified site review
★★★★★★★★★★4.9 / 5
“Got the game the other day, and have played it twice already. Very easy to setup, learn and play! We're sharing the company website and the Thanksgiving holiday discount…”
GENEVerified site review

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4.8 / 5
★★★★★★★★★★

“We received this game less than a week ago and have played it at least 5 times, with many more rounds to play over Thanksgiving. Definitely worth the wait and now is a favorite in the household. The metal coins were worth the extra money as well. They just add…”

— MIKE · “Very enjoyable game and my kids' favorite game to play”

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