Craft & Conquer: Medieval
The complete game. Eight asymmetric factions for 2 to 4 players.
“Drop the phone. Pick up the dice.”
Eight asymmetric factions, a board you rebuild every game, and objectives nobody else can see. Conquest gets you there. Objectives win it.
The old kingdoms wore themselves out. What was left of them broke into factions, leaderless, each one plundering the next to feed a war nobody remembered starting.
Then word came back from the western folds. There was land out past the edge of the maps. Good land. Empty land.
Eight factions are on the road there now, and you are one of them. Every one of them arrives with a claim on the ground you're standing on.
And what about you? Are you the one spoken of so long ago? Ah, but your story is not yet written. However, I'll be sure to tell the tales of your great deeds in the ages to come.
Eight asymmetric factions, hidden objectives, and a board you rebuild every game. Gather resources, craft an army, and take ground. And then discover that the player who conquers the most is usually not the one who wins.
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The complete game. Eight asymmetric factions for 2 to 4 players.
8 double-sided tiles: desert on one side, winter on the other.
One objective card, one action card. Three objectives and two actions in hand at most. Skipped on turn one.
Lift each peasant off its settlement and take what that settlement yields. Coins come from every settlement you own or occupy, peasant or not.
Spend resources and coin on soldiers, settlements and ammo. A Tier 1 soldier costs you a peasant as well, and it's the same peasant that was working your land last turn, which is the squeeze the whole game runs on: every soldier you put in the field is a field you stop farming.
Deploy beside your settlements, roll the movement die, strike. Attack and defense dice settle it; ties go to the defender, who may counter-attack. Claim any objective you finished this turn.
Peasants go back out. You can never leave a settlement empty while holding one. That ends your turn, and sets next turn's harvest.
Steps III and IV are optional, and you may work them in any order. Finishing your last objective triggers the final round. It doesn't win. Whoever has the most objective points at the end wins.
Rules question mid-game? The Compendium settles table disputes in seconds. It's searchable and printable.
All of it comes in the base box, counted off page three of the rulebook, so you can see exactly what turns up on your table before you decide to spend the money.
Warriors and Archers to start. They upgrade into Knights, Bolteers, Champions and a Catapult.
The other half of your economy.
Farms, Quarries and Villages.
Your win condition, and nobody else can see it.
Each one starts you with different stock and a different perk.
Double sided, which is why no two boards start the same.
Six attack, six defense, one movement.
The base game plays 2 to 4. The Extra Players Expansion takes it to 6.
Players keep telling us the same thing: once you're playing it clicks, and the hard part is teaching it cold. So here is everything we have.
All 32 pages, the same book that ships in the box. Free PDF, 24 MB.
Download The CompendiumErrata, clarifications and rules answers, searchable by page number. Print it and keep it in the box.
Search the rules At Our TableCatch us at a convention and we'll teach you in about ten minutes.
Where we'll beIt is the opportunity a soldier takes during the course of battle to switch from a defensive stance to an offensive one, after a successful defensive dice roll that includes a Counter-Attack. Example: "He had the perfect…
Full entry in the CompendiumEvery game tile has a single star located somewhere on its surface. These stars are for future alternative play that is currently paused in development. There may be future plans for a PDF release of these rules. Needless to say,…
Full entry in the CompendiumNo. There is no limit except for however many cards you currently have in your hand. Below are a few good (A)ctions Card and (O)bjective Card combinations: A:Kidnapped followed by O:Capture a Peasant A:Reinforcement followed by…
Full entry in the CompendiumEvery one of these is from somebody who bought a copy and played it. Add yours.
“My kids and I have enjoyed playing this game over Christmas break. They have so much fun setting up the different worlds we can play in, and counting out their resources and moving the soldiers around. Excellent game…”
“Love the quality and versatility of this game! The board setup, factions, and even settlement placements all changing every game, makes for a totally new scenario that…”
“One of the best new games! Well made, easy to play but very adaptive for strategy. Storage built-in works perfectly!”
“Got the game the other day, and have played it twice already. Very easy to setup, learn and play! We're sharing the company website and the Thanksgiving holiday discount…”
“We received this game less than a week ago and have played it at least 5 times, with many more rounds to play over Thanksgiving. Definitely worth the wait and now is a favorite in the household. The metal coins were worth the extra money as well. They just add…”